Mary's March 9 Progress Notes:
End of Day 2.
More time has been sucked up by real-life commitments than expected,
but decent progress has been made so far.
- Moving @.
- Basic town generation.
- A working, but still very simple dungeon level generator
- Look command
- Open door command
- Message display
- Event scheduling and handling
- Basic character stats
full productive day of roguelike coding!
Mary's March 10 Progress Notes:
Day 3 over. Decent work done today, but will need to pick up the
pace.
- scriptable room templates for dungeon generation
- started designing a number of room templates (mostly James)
- scriptable item placement
- started scrolls
- inventory and weight tracking
- get command
- drop command
- item selection interface
- item related events
- lots of monster descriptions written by James
- various planning/design tasks by James
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